Guild vs Guild warfare

Open-World Territorial Warfare

Guild vs Guild

Conquer. Defend. Dominate.

An open-world territorial warfare system where guilds battle for control of strategic headquarters across Azeroth. Every Monday, Wednesday, and Friday — the war begins.

How It Works

Seize the Battlefield

1

Rally Your Guild

When the event begins at 21:00 CET, headquarters across Azeroth become active. No signup needed — just gather your guild and ride out.

2

Capture the Flag

Interact with the HQ flag to begin a 10-second capture cast. Protect your caster from enemy players trying to interrupt.

3

Hold the Line

Once contested, your guild must defend the headquarters for 5 full minutes. Enemy guilds will try to recapture it — fight them off.

4

Claim Victory

Each successfully held headquarters earns your guild 3 points. Capture all five for maximum dominance. Points stack across the entire season.

Strategic map overview

Strategic Targets

Five Headquarters. One War.

Scattered across two continents, each headquarters is a strategic prize worth fighting for.

QG Alpha

Eastern Kingdoms

Eastern Kingdoms

QG Bravo

Kalimdor

Kalimdor

QG Charlie

Kalimdor

Kalimdor

QG Delta

Kalimdor

Kalimdor

QG Echo

Kalimdor

Kalimdor
Capture the headquarters
Capture Mechanic

Every Second Counts

1

Interact with the Flag

Approach the HQ flag and begin a 10-second capture cast. You are vulnerable — guard your caster.

2

Begin Contesting

Once the cast completes, your guild officially contests the headquarters. The timer starts.

3

Defend for 5 Minutes

Hold the position for 5 uninterrupted minutes. If an enemy recaptures the flag, the timer resets.

4

Headquarters Captured

After 5 minutes of control, the HQ is yours. Guards spawn, vendors unlock, and your guild earns 3 points.

Territory control and guards
Territory Benefits

Control Brings Power

Defensive Guards

Captured headquarters spawn powerful guards — Sentinels and Defenders — that attack any player not in your guild. Your territory, your rules.

Exclusive Vendors

Only the owning guild can access HQ vendors. Stock up on supplies while your enemies are locked out. Vendors close during active events.

Mark Your Calendar

War Schedule

Monday

21:00 - 22:00 CET

"One hour. Five targets. Infinite glory."

Wednesday

21:00 - 22:00 CET

"Midweek mayhem. No mercy."

Friday

21:00 - 22:00 CET

"End the week in blood and gold."

Events start and end automatically. No registration required. Just show up and fight.

Champions of the season

Compete for Glory

Seasonal Rankings

Points accumulate across the entire season. Each finalized HQ capture earns your guild 3 points. The ladder resets every season — only the strongest remain on top.

#1

Champion Guild

Exclusive title, 5000 honor, 2000 arena points per member

#2

Challenger Guild

3000 honor, 1000 arena points per member

#3

Contender Guild

1500 honor, 500 arena points per member

Every capture, every event result — tracked live on the ladder. Never miss a moment of the war.

The War Awaits

Five headquarters. Three nights a week. One question: can your guild hold them all?